
Melissa Jenkins
An interactive experience concept designed on the idea of The Anthropocene. The impact of human activity on the earth is unprecedented and we are unwilling to admit we have gone mad with power and have created an imbalance in the world. The idea of restoring balance to the world runs through the experience by interacting with the rooms and sculptures inside with the idea of collecting sand throughout. People’s experiences within the installation are affected by what the previous group of people have done, mimicking the idea that generations before us have impacted on our earth today.Main room of the experience contains a sand timer sculpture that runs throughout the day, mimicking the idea that our time is running out to step in and restore balance and help our planet have a chance for survival. The audience always returns to this room before entering the next as it will serve as a constant reminder of the time we are running out of to change our habits.

The Dragon and The Village: An installation created for the St Fagans living museum in Cardiff. The installation is base on Welsh heritage and folklore and aimed at children.

The installation is created from sustainable materials like brown paper and book paper to reflect the ideas of sustainable design, accompanied by a strong sense of narrative through the installation. These images are photoshops created to realise the final idea as it was not able to be fully build due to COVID.

A 1:10 model was created to depict the space. Full scale buildings were then created to depict what this installation could look like. This photoshop put the model and full scale buildings together to get a visual image of the possible installation.

Bee Extinction Room Sculpture: Sculpture design for the Bee extinction room. Inspired by the Bee Stops in The Netherlands, showing people the simple things that can be done to help re- populate the bee population of the earth.

Air Pollution Room: Design for the room based on air pollution. Industrial feel to the room with pipes and steam with imagery depicting where we could be heading if we do not find alternative sources for creating energy and powering transport. An interactive wall showing the amount of smog currently covering the earth.

Main room of the experience contains a sand timer sculpture that runs throughout the day, mimicking the idea that our time is running out to step in and restore balance and help our planet have a chance for survival. The audience always returns to this room before entering the next as it will serve as a constant reminder of the time we are running out of to change our habits.

My concept is based on the idea of the circus and built around the V&A archives and what they had.Rooms within the exhibition based on Bertram Mills and his legacy, mimicking aspects of the big top, circus environment

Melissa Jenkins
I am a 21 year old designer and artist, aspiring to create and visualise performance spaces and sculptures for an audience. I love creating art and designing performance spaces. As a performer myself, combining design and performance is the ideal setting for me. I am extremely interested in the idea of sustainable design and how narrative can influence audience within a space. My wide skill set allows me to conceptualise and create spaces for clients as I am disciplined in model making, digital art, acrylic work, clay work and technical drawings.